Kadeem: As project building goes, this is very superficial - I understand that it's David and Goliath and I understand that it's Character Design for children, however there is no development / thinking beyond this.
I would suggest thinking about the following;
1) Tone - If this is for children should the tone be serious, funny, anarchic, cute? Take Horrible Histories for example, it uses comedy and dark / horrible historical facts to teach children history. Obviously this may not be the tone you would pick for a Bible story but the theory is the same - How do you make children care / watch?
2) History / Culture. At the moment your influence map focuses on other characters - This is fine as a starting point but it's other peoples work, it will ultimately lead your work in to derrivative place. Find ways to originate your own work. For example, if this was a Greek Myth you might look at classical Greek pottery and pattern design as a way in.
3) Consider Timing - Is it possible to tell the story in a shorter time span? For example, Bible stories in 30 seconds or as a segment in between other shows. This can change the tone of design too.
4) Context - There are other places for animations, such as an Ipad or interactive device. Again this can change the way you design.
I've hardly seen you since your 'return' - get in the room more. You weren't at the briefing on Monday - and what with your digital painting skills, I'm particularly keen that you get involved and get excited about it: see link:
Kadeem: As project building goes, this is very superficial - I understand that it's David and Goliath and I understand that it's Character Design for children, however there is no development / thinking beyond this.
ReplyDeleteI would suggest thinking about the following;
1) Tone - If this is for children should the tone be serious, funny, anarchic, cute? Take Horrible Histories for example, it uses comedy and dark / horrible historical facts to teach children history. Obviously this may not be the tone you would pick for a Bible story but the theory is the same - How do you make children care / watch?
2) History / Culture. At the moment your influence map focuses on other characters - This is fine as a starting point but it's other peoples work, it will ultimately lead your work in to derrivative place. Find ways to originate your own work. For example, if this was a Greek Myth you might look at classical Greek pottery and pattern design as a way in.
3) Consider Timing - Is it possible to tell the story in a shorter time span? For example, Bible stories in 30 seconds or as a segment in between other shows. This can change the tone of design too.
4) Context - There are other places for animations, such as an Ipad or interactive device. Again this can change the way you design.
Hey Kadeem,
ReplyDeleteI've hardly seen you since your 'return' - get in the room more. You weren't at the briefing on Monday - and what with your digital painting skills, I'm particularly keen that you get involved and get excited about it: see link:
http://ucarochester-cgartsandanimation.blogspot.co.uk/2013/02/actcgaa-live-project-brief-synesthetic.html
Please send me an email so I can set-up your dropbox folder asap.